Cities Skylines II

Will einfach nicht in meinen Kopf wie sowas geht :smiley:

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Cities: Skylines 2 - Drastische Maßnahmen, um Performance zu retten (gamestar.de)

erstmal keine DLCs in Arbeit, Fokus liegt auf die Performance, absolut richtig in meinen Augen

moin, wie ist das game mittlerweile so ? gab es spĂŒrbare performance verbesserungen und bugfixes ?

Wenn ich mir die Steam reviews ansehe, wĂŒrde ich weiterhin abwarten

Ich habe 81 h in dem Spiel. Meine Empfehlung wĂŒrde von drei Fragen abhĂ€ngen:

Was fĂŒr einen Rechner hast du? Die Performance-Probleme sind mittweile mit halbwegs moderner Hardware in den Griff zu bekommen, besonders wenn man sich Performance-Anleitungen anguckt, aber die Simulations-Geschwindigkeit hĂ€ngt am CPU und kann grĂ¶ĂŸere StĂ€dte unspielbar machen.

Was macht dir am meisten am StĂ€dtebauen spaß?

Wie Frustresistent bist du? Bist du bereit auch mal zu googlen, dir ein Video an zu gucken oder kannst damit leben wenn dein Plan so nicht wirklich funktioniert?

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Das letzte Update fĂŒr im Jahr 2023 ist draußen, hier die Patch Notes

Patch Notes for 1.0.18f1 hotfix - Steam & Microsoft Store

Hello everyone. It’s time for the last patch of the year, and as Mariina mentioned in CO Word of the Week, this one includes both performance improvements and gameplay fixes. We expect that you’ll see the biggest improvements when looking at areas with a lot of pedestrians - yes, they now have level of detail (LOD) models.

Thank you for all the great feedback and the bug reports. We appreciate you taking the time to share them with us, and as always, if you run into any new issues, they can be reported here.

Update 15:35 CET: The patch is live!

Winter Treat - 2 New Maps

  • Sunshine Peninsula
  • Corral Riches

Performance

  • Added LODs for characters and selected assets
  • Optimized geometry layout for all assets
  • Decreased Virtual Texturing pressure with assets that don’t use emissive maps
  • Disabled VSync for default settings
  • Disabled volumetric lighting calculations where it was mostly invisible

Gameplay

  • Improved lane-changing behavior for vehicles
  • Fixed: Traffic accidents that last forever (and improved resolution of the accidents)
  • Improved cargo air transport by:
    • Increasing airplane cargo capacity from 50t to 100t
    • Increasing airport cargo terminal capacity from 100t to 720t
    • Adding all resource types to Airplane Outside Connections
    • Not allowing cargo terminals to store garbage resource
  • Storage fixes:
    • Improved storage buildings to consider both current storage and future storage (to include cargo already on its way)
    • Fixed: Cargo terminals import garbage
    • Fixed: Companies can buy the input resource from commercial companies
    • Fixed: Export can happen when output resource amount is below 0
    • Fixed: Resource amount might become negative when transport vehicle loading a large amount of resource (negative amounts reset to 0 in existing saves)
    • Fixed: Airport can import goods from Road Outside Connection when there is no air cargo route
  • Economy fixes & improvements:
    • Replaced money buffering system with a new system that directly deducts the money (city’s income should be more predictable now)
    • Fixed: Income awarded twice
    • Fixed: Unknown profit during storage transfer
  • Fixed: Pedestrian navigation issues with train station’s subway upgrade (requires the building to be rebuilt to take effect)
  • Fixed: Pedestrian walking through the air between elevated/lowered/raised/tunnel networks and buildings
  • Fixed: Options search text can overlap with the delete symbol
  • Fixed: Sometimes pathfinding for resources does not include cargo loading locations
  • Fixed: Saving and rebooting the game gives extra XP based on the number of residential buildings in the city
  • Fixed: Four Seasons and Spiderwebbing achievements cannot be earned
  • Fixed: Pressing „M“ while in photo mode removes the UI permanently for that session
  • Added missing localization for Photo Mode and Options menu

Graphics

  • Added line color to passenger ships, cargo ships, and cargo train engines
  • Improved quality of character model variations
  • Fixed: Visual glitches with metallic/smoothness maps on character clothes
  • Fixed: Light props on Grand Bridge float in the air after connecting a road
  • Improved lights on forest machinery
  • Improved propping for several buildings
  • Fixed: Spawn point for cargo trucks is not inside the warehouse as expected
  • Fixed: International Aiport roads are not inverted with left-hand traffic
  • Fixed: Crosswalk looks broken when pedestrian path bridge is connected to ground pedestrian path through a road
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BEACH PROPERTIES ASSET PACK & MODDING WAVELET PATCH ANNOUNCEMENT

Bring life to your city’s waterfronts with Beach Properties. Specializing in residential buildings that kiss the water’s edge, this Asset Pack brings the tranquility and beauty of coastal living to your city.

Coming March 25th, 2024.

Waterfront Zone

A new residential zoning option dedicated to waterfront buildings allows you to redefine your city’s coastline.

Beach Properties

Each theme adds growable residential buildings waiting to populate your new waterfront zone, from luxurious waterfront mansions to charming beachside cottages.

Signature Waterfront Buildings

Tailored to fit into European or North American architectural themes, these signature buildings are crafted to highlight your city’s beachfront.

Beach Properties features 70 new assets, including:

  • 10 North American residential buildings with three levels (30 assets)
  • 10 European residential buildings with three levels (30 assets)
  • Six signature buildings
  • AND Four New trees

Beach Properties is also available as part of the Expansion Pass: Waterfronts, which is included in the Ultimate Edition. As our expansion pass journey has begun a bit later than we set out for during the fall, here is our updated roadmap.

Modding

With Mods (short for modifications), you can tailor your gaming experience to your unique preferences. Uploaded by creators all over the world, you can pick between anything to create the city of your dreams. Along with Beach Properties, the first wave of Cities: Skylines II Modding will be available. The Beta release of Modding will initially support Map and Code mods.

With the Map Editor , you can make maps with the Terraforming Tools you’re used to, import hightmaps to create highly accurate depictions of your hometown, and upload your creations to Paradox Mods.

With the Code Tools , you can show off your coding skills and create Code Mods to meet your heart’s desire!

Future updates will improve on these tools and come to include support for Asset Mods. As we’ve talked about before, there will be updates to these tools that we are currently working on, and we will see some updates before the 1.0 release. We will be taking your opinion into consideration when we continue to work on the editor and are looking forward to seeing the feedback that you might have.

If you’re curious about what the process of Modding will look like you can already check it out on the Cities: Skylines II Wiki here:
https://cs2.paradoxwikis.com/Modding​

This also means that Paradox Mods will also open for you to upload your own creations and download the creations of your favorite Map and Code Mod creators! We’re excited to see it fill up!

Updates and Fixes

Along with Beach Properties, there will also be a substantial amount of Performance updates and General Fixes & Improvements. We hope to see much improvement to performance, especially on lower-end spec computers. The full Patch Notes will be posted along with the release of Beach Properties on the 25th.

This week we will also release three Developer Diaries on the topic of Modding;
19th of March: Dev Diary #1: Paradox Mods in Cities: Skylines II
20th of March: Dev Diary #2: Map Editor
21st of March: Dev Diary #3: Code Modding

Beach Properties, Map Editor, Code Mod Tools, and Paradox Mods are washing up on your shore on March 25th, 2024.

You can also download a cool Beach Properties Wallpaper below!

Leute, 4 neue Palmen kommen fĂŒr $$$$$

Das Update mit der Beta-Version von Modsupport ist draußen. Die Mods sind nicht mehr im Steam Workshop, sondern in Paradox Mods.

Draußen ist auch noch das absolut lĂ€cherliche Beach Properties DLC fĂŒr freche 9,99 € und die Deluxe Relax Radio Station 4,99 €.

frage als Außenstehender: ist es denn inzwischen ordentlich spielbar?

Was genau meinst du mit Spielbar? Auf welchen Bereich bezogen, weil die Antwort ist komplizierter und hÀngt davon ab was man erwartet?

allgemein. Es war doch am Anfang extrem schlecht optimiert oder?

Kurze Antwort: Die FPS Probleme mit guter oder zumindest halbwegs ordentlicher Hardware ist in soweit gefixt, dass man flĂŒssig spielen kann.

Über das grundlegende Problem könnte ich ein Essay schreiben. Colossal Order hat sich fĂŒr eine Render Pipeline in Unity entschieden, die seit Jahren nicht fertig ist. Diese Pipeline hĂ€tte hĂ€ndisches anpassen von Modellen je nach Zoomstufe unnötig gemacht, jetzt mĂŒssen scheinbar LOD-Modele erstellt werden um die Performance weiter zu verbessern und einen Release auf den Konsolen zu ermöglichen.

Gefixt haben sie es in dem sie vor allem die Standard Grafikeinstellungen aller Spieler geÀndert haben.

Wenn es dir um FPS geht ist das Spiel spielbar.

Das vor 24 Tagen erschiene 10 Euro DLC ist nun gratis. Colossal Order rudert mĂ€chtig zurĂŒck und gelobt Besserung.

Übersicht 10 Monate nach Release

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Heute kommt einer der besten Mods ĂŒberhaupt raus. Über den Road Builder Mod kann man sich on the fly eigene Straßen Designs erstellen. Zusammen mit Move It, Extended Road Upgrades und Traffic hat man fast Cities: Skylines 3. Unfassbar gut!

/Edit: Offizieller Trailer

https://mods.paradoxplaza.com/mods/87190/Windows

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