CS2 Updates

geht mir genauso: „What the fuck is kitty?“ :D

Sind wir zum Glück immer. Alte Freunde die seit 2005 miteinander spielen. Freue mich riesig auf den Feierabend :smiley:
Bin hyped!

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Meine Freunde spielen kein CS mehr :frowning:

Wo geht’s hier zum Valo update thread?

Bann pls.

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tuscan iZ da im MM pool

So urlaub genießen und bissel tuscan spielen. nach nun einigen games kann man festhalten, dass die map in der form absolut gar keinen sinn ergibt.
CTs pushen jede runde mitte und Z (Z mitte) und nehmen map komplett ein. Dabei sind sie halt auch immer schneller als die Ts.
Man merkt extrem, dass 1.6 viel langsamer war als cs go. Fast alle Spiele waren immer gleich aufgebaut und die Runden waren teils nach 20 Sekunden vorbei, weil einfach überall schon kontakt war.
Ausnahme nur, wenn Ts komplett am shiften waren und nix machten.
Bin mal gespannt was hier alles angepasst wird, aber in der Pro Szene wird man die map glaube ich nicht sehen, wobei man bei valve ja nie weiß ^^

seh ich eigentlich nicht so, mit gutem spawn als T und guten flashs, holt man sich die mitte relativ schnell wieder zurück, und wenn Z pusht, eig. easy frags

2022.08.23 -

[ MUSIC KITS ]
– Added the Initiators Music Kit Box and the StatTrak™ Initiators Music Kit Box, featuring 6 new music kits:
— 3kliksphilip, Heading for the Source
— Humanity’s Last Breath, Void
— Juelz, Shooters
— Knock2, dashstar*
— Meechy Darko, Gothic Luxury
— Sullivan King, Lock Me Up

[ MISC ]
– Added a message on the main menu for players whose inventory is reaching full capacity.
– Awarded “10 Year Birthday Coin” items to players whose inventory was at full capacity and did not receive a drop during the birthday week.
– Users without Prime Account Status can only invite Steam friends to a party lobby.
– Users without Prime Account Status see a limited profile view when inspecting non-friend accounts.
– Blocked player avatars will now display one of a set of premade custom avatars instead of a no-avatar-outline.
– Fixed Steam Controller input overlay mismatch during warmup.

[ MAPS ]
Blagai
-Fixed bot navigation
-Added position names in the upper left corner
-Fixed various visual bugs
-Improved optimization a bit
-Moved the map away from the zero coordinates
-Reworked model of the fence, canopy, steps
-Various minor visual improvements
-Improved clipping throughout the map
Thanks Joaokaka1998, Cheburek

Primetime → Cascade
– Name changed from Primetime to Cascade.
– Updated cave collision model.
– Improved clipping
– Reduced detail to help boost performance and limit visual bugs
– All particles, sprites, and glows have been removed
– Lighting has been altered

Breach
– Fixed various bomb stuck spots and clipping issues (thanks Joaokaka1998, LATE and Kerluck!)
– Made the blinds at A non see-through
– Added missing clipping to T spawn lamps
– Various small visual bug fixes

2022.09.07 -

[ MISC ]
– Improved Steam Input support for mouse and keyboard input on Steam Deck.
– Improved game startup I/O to reduce game launch time.
– Improved user interface flow when cycling through weapon case items in Agent View (thanks, @AquaIsMissing and @_ale_cs).
– Fixed an incorrect inventory limit warning shown to users with many items in Storage Units.
– Fixed an exploit that would allow the player’s camera to become detached from their eye position.

[ MAPS ]

Anubis
– Added a hip cover on the plateau near B main.
– Clipped the large stone cover on CT mid for smoother movement.
– Added a scaffolding on A catwalk to prevent the boost through the window to T stair at the canal. (Thanks poseidonskiy rofls).
– Allowed players to silently drop down from A long.
– Fixed stones colliding with the tarp on A catwalk.
– Removed stone at A sewer.
– Aligned floating pillar on A with the floor.
– Removed left-over clips on A main. (Thanks Hentie!).
– Removed clips on the stairs that bounce off grenades (Thanks Guidetti & dr!zzle).
– Clipping improvements (Thanks dr!zzle!).
– Cleaned up clipping under the bridge (Thanks Fnugz for your sacrifice).

Blagai
– Fixed pixelwalk on window frame (thanks Kerr).
– Increased C4 explosion radius.
– Fixed various visual bugs.

Cascade
– Added back a few visual details; ToOpenGL fix shouldn’t be affected; FPS sacrifice is minimal.
– Angled ladder in lower main; gives cover to Ts and worsens it as a camping spot for CTs.
– Clipping fixes.
– Removed self-boost in upper main near the bridge.

Ember
– Renamed Crater to Water Tower.
– A new water tower has been erected at Water Tower.
– Changed doors used throughout the map.
– Added sounds when doors are opened and closed.
– Gave cannons a new particle effect when firing.
– Fixed situation where cannonball may not damage players.
– Actually fixed cannons icon this time.
– Fixed weapon crate ammo spawning in floor near Apartments.
– Fixed lots of minor bugs (thanks Joaokaka1998).

2022.09.13 -

[ Music Kit ]
– Added the 花脸 Hua Lian (Painted Face) Music Kit and StatTrak™ 花脸 Hua Lian (Painted Face) Music Kit, now available for purchase.

2022.10.21

[RIO 2022 CS:GO MAJOR CHAMPIONSHIP]
– The “Rio 2022 Viewer Pass” and the “Rio 2022 Viewer Pass + 3 Souvenir Tokens” are now available for purchase. 50% of the proceeds go to the players, teams, and organizations taking part in the IEM Rio Major.
– With a Viewer Pass, you’ll get:
— An upgradable Rio 2022 Event Coin.
— Access to the Rio Pick’Em Challenge.
— Unlimited team graffiti for the duration of the event.
Steam.tv team flair.
— Access to Rio 2022 Souvenir Packages.
– Team stickers and Player Autograph stickers are available for purchase. 50% of the proceeds go to the players, teams, and organizations taking part in the IEM Rio Major.

[MAPS]
Ember:
Introducing Ember Halloween version
-Spookified water and night sky
-Lunar eclipse moon
-Green lava
-Pumpkins
-Graves
-Seagulls have turned into crows
-Spooky sounds
-Loading screen, spawn select and tablet images

General updates
-Removed small bridge near Helipad
-Added clearer signage in tunnels
-Reduced volume and max distance of lava and generator sounds
-Added new bin to climb over fence near Industrial
-Added lamp post models surrounding roads
-Fixed double doors in Docks Building
-Turned rocks and bridge stones shiny
-Added chickens
-Added a special lily

Vineyard:
– Improved collisions on various models (Thanks Numb)
– Smoothed out northern Castle entrance (Thanks Jakob)
– Added more cover around Field
– Opened window in Winery
– Fixed stuck spots
– Fixed certain visual issues
– Removed wallhacks
– Wooden pallets, planters and railings now respect gravity (Thanks Joaokaka1998)
– Restocked the bar (Thanks IVI4X.exe)

Cascade:
– Added additional geometric detail
– Added particles and sprites
– Added in community-made fix for transparency issues on smokes (thanks AnnGell)
– Reverted many visual changes back to release version
– OpenGL systems (Mac/Linux/Steamdeck) no longer crash upon loading the map (caused by DirectX to OpenGL render layer)
– Bombsite model no longer receives decals (bullet holes/blood splatters); was causing other crashes on OpenGL systems
– Adjusted materials and reflections across the level
– Reverted CSM settings to original release; soft shadows make a return

Release Notes for 10/26/2022

2022.10.26 -

[RIO 2022]
– Various adjustments to player and team stickers to improve visual read.
– Introducing two limited-time Rio 2022 Storage Units available for purchase:
–Rio 2022 Storage Unit with Stickers comes with 145 Paper stickers featuring every Paper player autograph and every Paper organization sticker from the Rio 2022 collection
–Rio 2022 Storage Unit with Glitter Stickers comes with 145 Glitter stickers featuring every Glitter player autograph and every Glitter organization sticker from the Rio 2022 collection
–You can move other items from your inventory into these Storage Units, or retrieve any items into your inventory.

[STORAGE UNITS]
– Improved user interface when retrieving, depositing, and inspecting items inside Storage Units.
– Empty Storage Units can now be deleted from user inventory if needed.

[MAPS]
Ancient
– Fixed some boost exploits
– Fixed some minor graphical bugs

Die Sticker dieses Jahr sind ja massiv eingebrochen was die Verkaufszahlen zu den letzten Jahren angeht :O

Sie sind auch wirklich unfassbar hässlich leider :smiley:

Release Notes for 11/15/2022

2022.11.15 -

[RIO MAJOR]
– Rio 2022 Champions Autograph Capsules are now available for purchase. 50% of the proceeds go to the participating players and organizations.

[MISC]
– Game state integration JSON now specifies SteamID of player planting or defusing the bomb as string to avoid numeric truncation in consumer scripts (thanks PhilipBjorkebro)

Kein großes Update, aber ziemlicher Impact.

[ MAPS ]
– Anubis has been added to Active Duty.
– Dust II has been removed from Active Duty.

[ GAMEPLAY ]
– AWP magazine size reduced from 10 bullets to 5.
– Reduced the M4A1-S range modifier from 0.99 to 0.94.

Ähm wat? Dust 2 ist raus? Crazy.
Anubis ist doch Aids pur

Valve bought the rights of Anubis from the community map mapkers

Deswegen gibts kein Tuscan, weil Sie Valve nicht gehört, ist halt Bullshit was die dort einfach machen, alle Maps im aktiven Pool sind Eigentum von Valve, deswegen kein Cache und Tuscan

Nors3.eth auf Twitter: „Valve bought the rights of Anubis from the community map mapkers, very good move. https://t.co/psaiiczlLO“ / Twitter

das mit anubis ist halt wirklich der trollmove des jahres.
bei ancient konnte man ja direkt erkennen, dass die map potential hat. anubis ist absolut schwachsinnig und ergibt kaum sinn. wird halt 100 pro die 100 prozent ban map im pro bereich.

den awp nerf find ich nur bedingt gut. ein nerf war aber mehr als überfällig! das problem der awp sind aus meiner sicht aber nicht die anzahl der schüsse. sinnvoller wäre es wohl gewesen, die schussfrequenz zu verringern oder einen movement debuff einzuführen, sobald der awp spieler ausm zoom geht. irgendwie 0,5 sek langsameres movement oder sowas, damit fehlschüsse eben besser bestraft werden.

stand jetzt ist die awp also weiterhin sehr mobil und einfach extrem stark.

fin den awp nerf nur bedingt gut, wird halt mehr nachgeladen oder weniger gebangt oder durch smoke geschossen, vllt hätte man auch einfach die gesamt AWP Schusszahl verrinnern sollen… der vorschlaf mit dem 0.5 movment würde imo dazu führen dass z.b. jede awp bei inferno mitte überrant wird, weil sie nicht mehr wegkommt oder dust 2 a lang dasselbe…

finde den m4a1s nerf krass, auf mid-long range brauchste jetzt 5 body hits :(