Release Notes for 2/8/2024 Night
[ MISC ]
- Fixed a bug where some inputs were acting as if they were released prematurely
Release Notes for 2/8/2024 Night
[ MISC ]
Release Notes for 2/12/2024
[ MISC ]
Reconnecting to the game server will no longer get a player into a bad state.
Improved VOIP performance when running the game at very high framerates.
Fixed timings for some events in demo files representing start of the round.
Fixed ring artifacts that could appear on smoke particles.
Fixed some lobby teammates standing offscreen when the main menu scenery was set to Warehouse map.
Fixed storage units sometimes having a very small icon in inventory view.
Fixed a regression in items shuffling when matchmaking for Premier, Competitive, or Wingman.
Fixed spectator kill streak effects playing when switching to a player with 5 kills.
Fixed a regression with Butterfly Knife inspect sounds.
Added a catch sound for Kukri knife draw animation.
Fixed Zeus tracer appearing to pass through players.
Release Notes for 2/15/2024
[ ANIMATION ]
Fix for animations when climbing ladders
Fix for menu agents wielding tasers
Fix for Kukri knife hold animation during team intro sequence
[ SPECTATING ]
spec_lock_to_accountid and spec_lock_to_current_player commands are now available for casters/observers
spec_player and spec_goto now works in CSTV and demo playback
tv_secure_bypass server setting now allows connecting HLAE observers to VAC secure CSTV servers
[ GAMEPLAY ]
In Deathmatch, the Zeus can be bought each life and will rebuy if not in random weapon mode
In Deathmatch, getting a second Zeus kill in the same life will earn double points
mp_modify_timeouts server-side command allows adding/subtracting a tactical timeout from CT/T team if backup file is restored or a team incorrectly took a tactical timeout instead of a technical timeout
[ LOGGING ]
Start of warmup and end of warmup will now produce a log message in the game server log
Reported damage no longer has a rounding error when reported in the game server log
[ MISC ]
Improved viewmodel animation smoothness when client framerates get low or unstable
Fixed issues with implementation of scancode-based key bindings. Bindings are now independent of input locales.
Added performance diagnostic HUD element that can be configured in Game Settings menu („Telemetry“)
Deleted cq_netgraph and cq_netgraph_problem_show_auto. Instead, use cl_hud_telemetry_serverrecvmargin_graph_show.
Fix for sometimes failing to connect to a local practice server without Steam connectivity
Fixed a bug with Skill Group animation at the end of competitive matches
Fixed sniper scope performance hitch and adjusted visual treatment.
Various performance improvements
[ MAPS ]
Vertigo:
Fixed grenade clipping around AC unit at B-site
Fixed clipping of pillar at T-Start that would potentially allow bomb to be thrown into unreachable area
Nuke:
Adjusted clipping around Vents entrance to prevent players’ feet clipping through the vent geo
Improved collision of sliding door meshes at Ramp
Anubis:
Added and removed a ladder near boost spot by T spawn
Fixed a couple of spots where bomb could be thrown out of the map
Overpass:
Clipping improvements
Fixed some disappearing mesh
Release Notes for 2/16/2024
[ MISC ]
50% throw-strength grenades are now guaranteed if both attack buttons are held long enough then released within a short time from each other
Fixed in-game bot avatar images not reloading correctly after pause menu was opened
Fixed behaviour of previous round button during demo playback
Fixed inability to clear a button binding in game settings
Improved performance of telemetry display HUD element
Normalized volume of NIGHTMODE music kits
Stability improvements
[ GAMEPLAY ]
Height of the ‚pillar‘ of flame for both Molotov and Incendiary grenade now decreases over time
Reduced the terrorist team award when bomb was planted but defused from $800 to $600, to decrease the impact of the first-round on subsequent rounds
Reduced the price of the M4A4 from $3100 to $3000
Minor adjustments to first-person camera movement
Added explicit „switchhandsleft“ and „switchhandsright“ console commands
Deathmatch bonus weapons are now the same for all players regardless of loadout
Incendiary Grenade
Adjusted the explosion and flame visual treatment
Reduced duration
Reduced area covered by spreading flames
Reduced price from $600 to $500
[ RENTALS ]
When players open a Kilowatt case with a key, they will have the option to rent the entire Kilowatt collection (i.e., every weapon in the case, excluding the rare special item) for a week instead of receiving an item from the collection
Equipped rented weapons will be replaced with the stock version of the weapon when the rental period expires
Rented weapons cannot be modified (e.g., via stickers or name tags), traded, or sold on the Steam Community Market
[ HUD ]
Fixed a bug where the MVP player name displayed incorrectly during bot takeover
Fixed a bug where the Refund All button in the Buy Menu would only refund a single flashbang grenade
Fixed a bug where the ESC menu scoreboard during end-of-match didn’t match the TAB scoreboard
Fixed a bug where the Loss Bonus scoreboard tooltip would get stuck on-screen after closing the scoreboard
Blocking stranger Steam avatars will now block other user-generated content such name tags and sticker placements
[ CHICKENS ]
Chickens have a few new animations
Chickens can now walk up hills
Chickens can now turn right while walking
[ UI ]
[ DEMOS ]
The demo playback timeline now show indicators for kill and death events
Demo playback can be toggled into „highlight mode“ which will show only kills and deaths for the active player
Various minor demo playback UI changes
Fixed a demo playback crash
[ MAPS ]
Vertigo:
Added catwalk by bombsite A, connecting to back of A
Removed connector between back of A and elevators
Opened up passage between elevators and scaffolding
Slightly tweaked size of bombsite A
Tweaked spawn timings slightly
Changed Wingman layout to feature bombsite A changes
Baggage:
Fixed movement hitch on lower conveyor
Lowered height of central conveyor tray to help open sniper view
Office:
Mirage:
Fixed bad collision on certain props
Fixed some sticky collision around windows in palace
Wie die Vertigo-Updates aussehen, sehen wir hier:
Vertigo Changes sind sehr gut.
Chickens can now walk up hills
und können jetzt nach rechts gehen oder wars links? op update
Skins leasen, geiloo
Release Notes for 5/24/2024
[ WEAPON FINISHES ]
[ DEMOS ]
[ MAPS ]
Vertigo:
Clipped the wings of runboosters to B site in Wingman
Blocked grenades through crane base at A site
Release Notes for 6/20/2024
Fixed a case where the game would think a key was still pressed after it had been released
More improvements to networking to account for packet loss and jitter
und die Leute beschweren sich, dass es zum Jubiläum nix gab!
Release Notes for 6/25/2024
[ MAPS ]
Community Maps
Added community maps Thera and Mills to Competitive, Casual, and Deathmatch map groups
Added community maps Memento and Assembly to the Wingman map pool
Added community map Pool Day to the Arms Race map pool
Nuke
Ancient
Vertigo
Anubis
[ UI ]
Updated the MVP panel in all game modes
Added all-new animated MVP panels to Premier matches
Added several new MVP conditions and adjusted prior MVP rules
[ GAMEPLAY ]
[ VIDEO SETTINGS ]
Settings Recommendations
Added a Settings Recommendation popup if your display’s refresh rate is set below its maximum at startup. Using your display’s highest refresh rate is generally recommended.
Added a Settings Recommendation popup if NVIDIA G-Sync support is detected but not enabled at startup. Using G-Sync is generally recommended if your system supports it.
Added a Settings Recommendation popup if NVIDIA G-Sync is enabled but not V-Sync and/or NVIDIA Reflex. It is generally recommended to enable all three settings together when they are available. Note that applying these settings will limit your frame rate to your display’s refresh rate or slightly lower, which is usually the smoothest-looking and lowest input latency settings combination. See Steam Support :: CS2 - Video Settings Recommendations for technical details.
Removed „Main Menu Background Scenery“ and „Item Inspect Background Scenery“ settings from the Video Settings page. These settings are still available on the Main Menu and in the Item Inspect screens respectively.
The „Refresh Rate“ setting now shows your display’s current refresh rate in Windowed and Fullscreen Windowed modes.
Removed the „Laptop Power Savings“ setting which has never actually been configurable in CS2.
Added a „Frame Pacing“ section to the Advanced Video settings page.
Added an „NVIDIA G-Sync“ row to the Frame Pacing section which tells you whether or not G-Sync is active with your current display settings. This row may be hidden if you’re using the Vulkan renderer or if you’re not using an NVIDIA graphics card.
Added „Maximum FPS In Game“ and „Maximum FPS In Menus“ sliders to the Frame Pacing section. These control the fps_max and fps_max_ui convars respectively.
Increased the default „Maximum FPS In Menus“ setting from 120 FPS to 200 FPS.
The Advanced Video visual preview now uses the „In Game“ maximum FPS instead of the „In Menus“ maximum.
Release Notes for 06/26/2024
[ MAPS ]
Pool Day
[ MISC ]
Added support to load the latest version of community maps from the Workshop when playing on community servers, even if different versions of the same maps are also available as part of official map groups
Fixed G-Sync detection to also work in non-windowed fullscreen mode
Fixed a case where US English keyboard layout could remain loaded for users with non-English keyboards
Fixed an empty radio-command string which plays when planted C4 is within several seconds from detonation
Release Notes for 7/11/2024
[ MAPS ]
Ancient
Vertigo
[ MISC ]
Banger Update
Vertigo
… und dann bin ich aufgewacht. :D
JULY 23, 2024
Release Notes for 7/22/2024
[ MAPS ]
Dust II
Nuke
Assembly
Memento
[ MISC ]
Added official game servers in London.
Reduced fire effects penetration through thin walls.
Added 2024 Copenhagen Major trophies to player profiles.
Whitelisted cs_minimap_create_output_size setting for Counter-Strike 2 Workshop Tools.
Selfboost nun auf Short möglich, wieder nen Skillmove weniger :D
ENDLICH muss ich keine mates mehr flamen, weil sie nach 20 jahren D2 den short fast boost nicht können. :>
zu 3. die kleinen Kisten hochjuckeln wird auch für ordentlich flamepotential sorgen