CS2 Updates

Jo das gilt dann quasi erst ab heute, Demos waren ja ne Zeitlang überhaupt nicht mehr aktiv zwecks „Serverkapazitäten“

Damit sind 1,5 Punkte aus persils Mail erledigt!

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Also lesen Sie doch kindische Emails!!! :smiley:

  1. NOVEMBER 2023

Release Notes for 11/13/2023

[ GAMEPLAY ]

  • Fixed a bug where collision between players was sometimes causing players to step up

  • Fixed a bug where players could slide up walls in Mirage mid

  • Fixed a movement systems bug where players could get stuck on geometry

  • Fixed a bug that prevented „Zoom Button Hold: Repeat Disabled“ from working correctly

  • Fixed a case where switching weapons immediately after shooting would result in the shot not registering on the server

  • Fixed a case where players could shoot during freeze time at the ends of warmup, halves, and matches

Release Notes for 11/16/2023

[ GAMEPLAY ]

  • More sub-tick visual and audio feedback improvements

  • Reduced sniper scope bob animation magnitude and frequency

  • Fixed a bug causing duck to be slower when the Duck Mode was set to Toggle

  • Fixed a case where grenade throws weren’t registering on the server

  • Thrown grenades no longer prematurely detonate if thrown while intersecting a teammate

  • Players can no longer mitigate fall damage by defusing the bomb

  • Adjusted weapon drop trajectories to make throwing weapons more consistent, especially when throwing weapons downward

  • When a network interruption is detected by official game servers, the affected match will be cancelled

  • Added unique sounds for running and jumping on metal railings and poles

[ ANIMATION ]

  • Fixed a bug that occurred when interrupting the CZ75a deploy with inspect

  • Fixed the inspect and other animations for the Shadow Daggers

  • Fixed a ‚broken wrist‘ animation with the Survival Knife

  • Adjusted the Mac10 first person animation to include strap and bolt movement

  • Fixed AWP and SSG firing animation/inspect behavior while zoomed in

  • Fixed a case where the Deagle slide would fail to reset on round restart

  • The Revolver barrel now incrementally rotates for each shot

  • Fixed some animation issues with weapons placed in community maps

  • Fixed cases where the C4 light would not blink when held or holstered by players

  • Fixed some cases where the player’s shadow would show an incorrect pose

[ MISC ]

  • Fixed a bug where bot_knives_only didn’t work for T’s

  • Fixed some visual issues with demo playback

  • Improved performance of screen particle effects

  • Fixed the Mute Enemy Team and Mute All But Friends settings failing to mute voice

  • Text from blocked players will no longer be visible in the premier pregame chat

  • Players frozen by half-time gamerules are now immune to certain damage types

  • Decals now evict the lowermost decal if enough decals overlap in a single location

  • Player visibility fog adjustment no longer applies to dead ragdolls

  • Smoke particles no longer stick to dead ragdolls

  • Fixed self/team burn damage getting recorded as enemy damage

[ UI ]

  • Revised some common chat strings

  • Added convar cl_deathnotices_show_numbers for observers to have quick access to player’s spectate index

  • Added a warning message for AMD and Nvidia graphics users with out-of-date drivers

  • „Kevlar & Helmet“ entry in the Buy Menu will now present itself as simply „Helmet“ when contextually correct

  • Added time to weekly rollover to the reduced XP message in the player profile tooltip

  • Fixed kill feed and death panel not displaying correct information if the killer died earlier or disconnected

  • Fixed round-delayed stats not updating at match end

  • Changed deathmatch scoreboard stats from K/D/A/Score to K/HS%/DMG/Score

  • Fixed case where text during defuse would get cut off

  • Added direction indicators to players in the square radar

  • Fixed case where kill icon would not display in the post-round damage info panel

  • Fixed bad string in the commend dialog panel

  • Fixed case where round stats in the Watch Menu would be assigned to the wrong side

[ WORKSHOP ]

  • Fixed custom sound events files in workshop maps

  • Added some material settings for water refraction/caustics

  • Workshop maps can now be tagged as supporting Wingman mode

  • Linux clients can now run workshop maps without requiring -insecure

  • Added trigger_hostage_reset trigger and logic_eventlistener entities

  • Added convars sv_walkable_normal and sv_standable_normal to allow community servers to tweak player movement on angled surfaces

  • Fixed health getting clipped when it exceeds 3 digits

[ MAPS ]

Overpass:

  • Fixed various cases where level mesh was disappearing occasionally

  • Various visual updates and fixes to models and materials

  • Straightened out some collision that was pushing players off of walls or corners

  • Turned off the collision of some light fixtures that were pushing players off of walls

  • Added a metal plate to swat van to hide player feet, adjusted clipping around van

  • Fixed some small holes in the world

  • Fixed some texture mapping seams

  • Added player clipping on some floor grates to smooth player movement

  • Fixed some issues with the collision and surface property of fire extinguishers

  • Added and adjusted some grenade clipping

  • Adjusted some clipping on boxes and cable stacks in connector

Ancient:

  • More player and grenade clips adjustments

  • Closed various holes and cracks in the world

Mirage:

  • Fixed clipping around scaffolding at bombsite b to prevent one-way peeking through geo

Office:

  • Fixed player getting stuck on large crate in garage

  • General grenade clip polish

  • Vending machine break sequence now only happens once to avoid strobing lights

  • Removed collision from pipes and cctv cameras at ct spawn garage

  • Added grenade clips to doors at stairwell

  • Fixed hole in door frame at t-spawn

  • Fixed texture errors on ceiling at conference room

  • Fixed some lighting errors on low settings

  • Fixed weapons getting stuck behind crates at back way

  • Fixed lighting artifacts in front courtyard

  • Fixed bad boost onto electrical boxes in garage

Anubis:

  • Fixed z-fighting on stairs in connector

  • Improved ground at bombsite A so that it has more accurate footstep sounds

  • Fixed gap in world around b-site planting area

  • Fixed z-fighting a backdrop temple near t-spawn

  • Fixed missing collision at connector that would allow grenades to fall through world

  • Fixed hole in world at street that allowed players to see through to canal

  • Fixed vis issue on street looking back to t-spawn

  • Fixed UV stretching in connector

  • Sealed up holes in building rooftops for entire level to prevent grenades getting stuck in void

  • Fixed holes in lower tunnel

  • Fixed hole in canal

Inferno:

  • Moved bucket on scaffolding on bombsite B that could be mistaken for player during combat

  • Closed hole to prevent grenades from falling through the map on bombsite A

  • More player clip adjustments

  • Fixed various micro gaps

Nuke:

  • Minor clipping fixes on rooftops and hut

  • Better caustics in pool at B site

  • Fixed vis issue in garage looking towards hell

Vertigo:

  • Fixed some light fixtures showing backfaces

  • Fixed some light fixtures being misaligned

  • Fixed missing vent pieces in Tunnels

  • Attempt to fix players clipping through wood boards by stairwell at bombsite b

  • Fixed bad clip above door at elevator

  • Fixed flashbang inconsistency with metal gratings at scaffolding

  • Fixed missing collision on horizontal tower beams at b-site

  • Added grenade clips around bombsite b to prevent smokes getting caught in bad spaces

  • Cleaned up geo and did a grenade clip pass around scaffold to make grenades work better

  • Added grenade clip to b platform

  • Fixed disconnected girders at mid

  • Moved stack of drywall at back door>b for better movement/cover

  • Improved clipping at side

  • Jobsite injury signs are more responsive

Steam :: Counter-Strike 2 :: Release Notes for 11/16/2023 (steamcommunity.com)

  1. NOVEMBER 2023

Release Notes for 11/17/2023

  • Fixed a few minor sub-tick input bugs

  • Fixed a bug with first person animation in bot takeover

  • Fixed a bug where dropped/thrown weapons had too much velocity

  • Fixed a case where players could push their view through low ceilings

  • Fixed an exploit that would allow players to teleport :kekw:

  • de_overpass: Various tweaks and bug fixes

  • de_anubis: Fixed potential pixel gap exploit at A-site and plugged hole near t-spawn where bomb could be thrown out of world

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Release Notes for 11/20/2023

[ MISC ]

  • Fixed silencer attach and detach animations

  • Fixed a bug that prevented refunding the Bizon

  • Fixed a bug where players could respawn into a bad state during reconnect

  • Fixed a bug where ramps were not correctly reducing fall damage

  • Fixed a case where sub-tick movement timestamps were temporarily incorrect after changing host_timescale

  • Various fixes and improvements to de_ancient

Release Notes for 12/6/2023

[ GAMEPLAY ]

  • Fixed an issue where the player’s shadow would sometimes show the incorrect animation state

  • Weapon switching after releasing the fire button(s) will no longer cancel grenade throws (but round restart will)

  • Various animation system optimizations

  • Various minor bug fixes to demo playback

[ UI ]

  • Fixed a bug where starting pistols weren’t showing in the Pistols tab of the Equipment view

  • Fixed an issue where silencers would not be shown on weapons when held by characters in the UI

[ MAPS ]

Mirage:

  • Fixed a gap under the door at Middle

Anubis:

  • Added a grenade clip to the wall at Bridge

Vertigo:

  • Changed the collision properties on railings to emit the correct footstep sounds

Nuke:

  • Fix for the sun material not blooming and adjusted the size of the material

  • Cleaned up redundant skins on metal_door models to prevent workshop mappers hitting fatal errors for missing assets

  • Fixed a visibility bug at Garage when looking towards Hell

  • Changed the collision properties on railings to emit the correct footstep sounds

Inferno:

  • Changed the collision properties on railings to emit the correct footstep sounds

  • Fixed an issue where some chimney models would disappear in the skybox

Dust2:

  • Changed the collision properties on railings to emit the correct footstep sounds

Release Notes for 12/13/23

[ GAMEPLAY ]

  • Added shell eject effects for shotguns

  • Dropped weapons caused by buy menu purchasing are now dropped below the buyer

[ MISC ]

  • Added all-new 2024 Service Medal which will be available starting January 1st

  • Fixed an issue that prevented some older demos from playing back

  • Fixed multiple exploits that allowed adding non-text data into UI labels

  • Added the ability to add a Friend by using their friend code

  • Added a lister for multiple lobby invites

  • Adjusted wear values of some community stickers to better match CS:GO

[ MAPS ]

Overpass

  • Adjusted clipping to remove exploitable ledges and improve player movement

  • Fixed metal railing props that were generating incorrect footstep sounds

  • Adjusted positions of props and ledges to more accurately match falling damage from CS:GO

  • Fixed some places where players could get stuck

  • Adjusted some props and materials to improve character readability

  • Fixed some cases where weapons could be accidently dropped out of reach

  • Made some adjustments to props that were creating exploitable lines of sight

  • Various lighting and material adjustments

Ancient

  • Adjusted grenade clipping volume at cave entrance

Release Notes for 1/4/2024

[ UI ]

  • Fixed cases where there was a visible delay loading map images in the Play menu

  • Fixed a bug where items that can’t be equipped were visible in the Loadout menu

  • Fixed a bug where loadout items couldn’t be unequipped

  • Fixed a bug where loadout changes weren’t saved if the game was quit shortly after making changes

  • Fixed a bug where loadout changes on the main menu character were delayed

[ MISC ]

  • Fixed some visual issues with demo playback

  • Fixed an issue where animations would not play back correctly in a CSTV broadcast

  • Adjusted wear values of some community stickers to better match CS:GO

[ MAPS ]

Ancient:

  • Added simplified grenade collisions to corner trims and central pillar on B site

Anubis:

  • Adjusted clipping at A site steps between Walkway and Heaven

Release Notes for 1/18/2024

spoiler

[ MAPS ]
Vertigo:

  • Fixed a gap in geometry
spoiler

:kappa:

Steam :: Counter-Strike 2 :: Release Notes for 1/18/2024

Hab gestern auch gesucht nach den 160mb? Dachte die Notes sind Aprilscherz :kekw:

Die erste Operation ist da! Allgemein sehr geiles Update. Peekers Advantage GONE (hoffentlich). Let them cook!

Release Notes for 2/6/2024

[ ARMS RACE ]

  • Added Arms Race to available game modes

  • Added maps „Baggage“ and „Shoots“

[ WEAPON FINISHES ]

  • Introducing the Kilowatt Case, featuring 17 community-designed weapon finishes, and the Kukri Knife with original finishes as a rare special item

  • Various bug fixes and tweaks

[ STICKERS ]

  • The Ambush Sticker Capsule is now available for purchase

  • Added support for flexible sticker placement. Stickers can now be placed at user-specified positions and rotation when applied to weapons

  • All weapons now support up to five stickers

  • Added a zoom feature during sticker placement to allow for higher precision sticker application

  • Various bug fixes and tweaks

[ MUSIC KITS ]

  • The NIGHTMODE Music Kit Box is now available for purchase in standard and StatTrak versions

[ ZEUS ]

  • Made Zeus reusable in all game modes, after a 30 second recharge delay

  • Added support for applying stickers and name tags to the Zeus

  • Adjusted the Zeus first person model position

  • Added Zeus kill icon to kill cards and post round damage report

[ SMOKE ]

  • Smokes now cast shadows

  • Rendering and animation have been improved

[ GAMEPLAY ]

  • Added a „Refund All“ button to the buy menu

  • Added a setting to disable first person bullet tracers

  • Silencers can now always be reattached regardless of whether detaching them is enabled or not

  • Player pings are no longer blocked by invisible geometry

  • Various adjustments to sub-tick shooting

  • Fixed several cases where players could silently drop down vertical surfaces

  • Improved smoothness of sliding along surfaces

  • Fixed an issue where collisions between players were jittery

  • To ensure loadouts are correct at the beginning of matches, loadout changes are no longer allowed while searching for Premier, Competitive, or Wingman

[ SOUND ]

  • Added the option to select an audio input device for VOIP from the audio settings menu

  • Added the option to change your microphone threshold (the minimum loudness before we start transmitting audio) from the audio options menu, as well as metering for your current mic loudness

  • Added the option to listen to your own microphone from the audio settings menu to hear how you sound

  • Replaced the M249 fire sound effect

  • Replaced the Zeus charging, charge not available and charge ready states sound effects

  • Further reduced occlusion effects

  • Minor mix adjustments

  • Fixed an issue where some player-centric sounds were being perceived as originating from slightly behind the player

[ NETWORKING ]

  • Reduced peeker’s advantage in many cases

  • The amount of peeker’s advantage in the steady state is reduced by 16ms

  • Also reduced the frequency of situations that lead to very large peeker’s advantage due to excessive command queue depth

  • Added cl_ticktiming console command that prints a report breaking down the various sources of latency

  • Added an option to buffer server updates and user commands by one or more packets. This can be used to smooth over stuttering due to packet loss, at the expense of increased latency

[ UI ]

  • Added support for separate main menu and item inspect background map settings

  • Added „Baggage“ and „Warehouse“ as options for the main menu and item inspect background maps

  • In-game team-only chat will now be prefixed with the team (e.g., „[T]“ or „[CT]“)

  • Added ‚XP Overload‘ status which is awarded to players who have earned all of their normal XP during the week (11,166 XP) and reached reduced XP gain. XP Overload status is attached to players’ names in scoreboard, main menu, death notices, etc. XP Overload status is awarded for a minimum of one week. Additional tiers of XP Overload status can be unlocked by earning all of the normal XP over multiple consecutive weeks

  • Agents with unique end-of-match cheer animations now have unique defeat animations as well. You can disable playing defeat animations for the local player in settings

  • Added more accolades to end-of-match

[ MISC ]

  • Adjusted the range of CS Ratings allowed to party together in Premier matchmaking

  • Fixed a case where high-DPI mice would result in jittery mouse movement

  • Minor improvements to animations during demo playback

  • Disabled rich presence update when running Steam Client in tournament mode

[ MAPS ]

Inferno:

  • Fixed various gaps and adjusted grenade collision to make grenade bounces more predictable

  • Adjusted texture blending to improve player visibility

Ancient:

  • Adjusted grenade collision on bombsite B ground to make grenade bounces more predictable

Anubis:

  • Fixed holes in world at Lower Tunnel

  • Fixed collision on all pillars so players can no longer pixel boost

  • Fixed collision so utility does not fall out of world on top of structure at T Start

  • Fixed missing collision on steps at Street which would allow dropped weapons to fall out of world

  • Improved vis at CT spawn

  • Fixed invisible boost ledge at Bombsite B

  • Fixed various gaps in the world

  • Fixed missing collision on stair geo at CT spawn that allowed weapons/bomb to fall out of world

  • Fixed missing collision at Fountain that allowed weapons/bomb to fall out of world

  • Fixed some doors not generating bullet decals

  • Fixed vis issue at Street

Overpass:

  • Fixed some collision that was causing unpredictable player movement

Mirage:

  • Added collision to prevent bomb becoming unreachable

  • Adjusted some collision to prevent a ledge/pixel walk

  • Fixed player getting stuck when strafing on Middle Ramp by simplifying geo of floor and wall

  • Removed a clip brush from Apartments to improve flash lineups

Nuke:

  • Built some collision to prevent bomb from getting stuck behind barrels

  • Fixed some disappearing mesh.

  • Fixed dynamic shadow clipping on characters at Vending

  • Improved clipping in vents

  • Fixed bombsite water to have better reflections on low settings

  • Fixed vis issue at t-spawn

  • Fixed collision on ramp in Bombsite B

  • Fixed holes in world

Vertigo:

  • Fixed holes in world and other minor geometry bugs

Italy:

  • Adjusted some collision to prevent players getting stuck in apartment

Office:

  • Fixed a case where players could jump on a wall, fixed a case where players could get stuck if they crouched
4 Like

uff die awp

Kurz vorm major mal schnell das peeken ändern und unbedingt die Zeus ins Spiel bringen wollen, Classic volvo

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@kid netter Lügenkobold, wo ist die Operation?

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Wird in Kotowice dann schon mit dem Update gespielt?

Wird sich zeigen, geht ja erst am Freitag weiter dort.

Selten so verarscht worden, danke!

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Volley hab ich euch genommen!

Nee, habe mich tatsächlich auf Twidda verlassen. Die ersten hatten geschrieben neue Operation.