CS2 Updates

[ GAMEPLAY ]

  • Height of the ‚pillar‘ of flame for both Molotov and Incendiary grenade now decreases over time

  • Reduced the terrorist team award when bomb was planted but defused from $800 to $600, to decrease the impact of the first-round on subsequent rounds

  • Reduced the price of the M4A4 from $3100 to $3000

  • Minor adjustments to first-person camera movement

  • Added explicit „switchhandsleft“ and „switchhandsright“ console commands

  • Deathmatch bonus weapons are now the same for all players regardless of loadout

Incendiary Grenade

  • Adjusted the explosion and flame visual treatment

  • Reduced duration

  • Reduced area covered by spreading flames

  • Reduced price from $600 to $500

[ RENTALS ]

  • When players open a Kilowatt case with a key, they will have the option to rent the entire Kilowatt collection (i.e., every weapon in the case, excluding the rare special item) for a week instead of receiving an item from the collection

  • Equipped rented weapons will be replaced with the stock version of the weapon when the rental period expires

  • Rented weapons cannot be modified (e.g., via stickers or name tags), traded, or sold on the Steam Community Market

[ HUD ]

  • Fixed a bug where the MVP player name displayed incorrectly during bot takeover

  • Fixed a bug where the Refund All button in the Buy Menu would only refund a single flashbang grenade

  • Fixed a bug where the ESC menu scoreboard during end-of-match didn’t match the TAB scoreboard

  • Fixed a bug where the Loss Bonus scoreboard tooltip would get stuck on-screen after closing the scoreboard

  • Blocking stranger Steam avatars will now block other user-generated content such name tags and sticker placements

[ CHICKENS ]

  • Chickens have a few new animations

  • Chickens can now walk up hills

  • Chickens can now turn right while walking

[ UI ]

  • Various performance improvements to the Warehouse main menu and item inspect background scenery

[ DEMOS ]

  • The demo playback timeline now show indicators for kill and death events

  • Demo playback can be toggled into „highlight mode“ which will show only kills and deaths for the active player

  • Various minor demo playback UI changes

  • Fixed a demo playback crash

[ MAPS ]

Vertigo:

  • Added catwalk by bombsite A, connecting to back of A

  • Removed connector between back of A and elevators

  • Opened up passage between elevators and scaffolding

  • Slightly tweaked size of bombsite A

  • Tweaked spawn timings slightly

  • Changed Wingman layout to feature bombsite A changes

Baggage:

  • Fixed movement hitch on lower conveyor

  • Lowered height of central conveyor tray to help open sniper view

Office:

  • Fixed a case where a player could shoot through multiple walls

Mirage:

  • Fixed bad collision on certain props

  • Fixed some sticky collision around windows in palace

Wie die Vertigo-Updates aussehen, sehen wir hier:

Vertigo Changes sind sehr gut.

1 Like

Chickens can now walk up hills

5 Like

und können jetzt nach rechts gehen oder wars links? op update

Skins leasen, geiloo

1 Like

Ein Beitrag wurde in ein existierendes Thema verschoben: CS2 CSB / SSB

Release Notes for 5/24/2024

[ WEAPON FINISHES ]

  • Fixed the appearance of Doppler, Gamma Doppler, and Marble Fade finishes

[ DEMOS ]

  • Minor UI changes

[ MAPS ]

Vertigo:

  • Clipped the wings of runboosters to B site in Wingman

  • Blocked grenades through crane base at A site

Release Notes for 6/20/2024

  • Fixed a case where the game would think a key was still pressed after it had been released

  • More improvements to networking to account for packet loss and jitter

und die Leute beschweren sich, dass es zum Jubiläum nix gab!

5 Like

Release Notes for 6/25/2024

[ MAPS ]

Community Maps

  • Added community maps Thera and Mills to Competitive, Casual, and Deathmatch map groups

  • Added community maps Memento and Assembly to the Wingman map pool

  • Added community map Pool Day to the Arms Race map pool

Nuke

  • Fixed c4 stuck spots

Ancient

  • Fixed c4 stuck spots, holes in the world, and non-solids causing problems

Vertigo

  • Fixed c4 stuck spots and clipping

Anubis

  • Fixes for grenade collision and clipping

[ UI ]

  • Updated the MVP panel in all game modes

  • Added all-new animated MVP panels to Premier matches

  • Added several new MVP conditions and adjusted prior MVP rules

[ GAMEPLAY ]

  • In Competitive Matchmaking, per-map skill groups are now revealed after you earn two wins on a map.

[ VIDEO SETTINGS ]

  • Settings Recommendations

    • Added a Settings Recommendation popup if your display’s refresh rate is set below its maximum at startup. Using your display’s highest refresh rate is generally recommended.

    • Added a Settings Recommendation popup if NVIDIA G-Sync support is detected but not enabled at startup. Using G-Sync is generally recommended if your system supports it.

    • Added a Settings Recommendation popup if NVIDIA G-Sync is enabled but not V-Sync and/or NVIDIA Reflex. It is generally recommended to enable all three settings together when they are available. Note that applying these settings will limit your frame rate to your display’s refresh rate or slightly lower, which is usually the smoothest-looking and lowest input latency settings combination. See Steam Support :: CS2 - Video Settings Recommendations for technical details.

  • Removed „Main Menu Background Scenery“ and „Item Inspect Background Scenery“ settings from the Video Settings page. These settings are still available on the Main Menu and in the Item Inspect screens respectively.

  • The „Refresh Rate“ setting now shows your display’s current refresh rate in Windowed and Fullscreen Windowed modes.

  • Removed the „Laptop Power Savings“ setting which has never actually been configurable in CS2.

  • Added a „Frame Pacing“ section to the Advanced Video settings page.

  • Added an „NVIDIA G-Sync“ row to the Frame Pacing section which tells you whether or not G-Sync is active with your current display settings. This row may be hidden if you’re using the Vulkan renderer or if you’re not using an NVIDIA graphics card.

  • Added „Maximum FPS In Game“ and „Maximum FPS In Menus“ sliders to the Frame Pacing section. These control the fps_max and fps_max_ui convars respectively.

  • Increased the default „Maximum FPS In Menus“ setting from 120 FPS to 200 FPS.

  • The Advanced Video visual preview now uses the „In Game“ maximum FPS instead of the „In Menus“ maximum.

1 Like
  1. JUNI 2024

Release Notes for 06/26/2024

[ MAPS ]

Pool Day

  • Updated to the latest version from the Community Workshop (Update Notes)

[ MISC ]

  • Added support to load the latest version of community maps from the Workshop when playing on community servers, even if different versions of the same maps are also available as part of official map groups

  • Fixed G-Sync detection to also work in non-windowed fullscreen mode

  • Fixed a case where US English keyboard layout could remain loaded for users with non-English keyboards

  • Fixed an empty radio-command string which plays when planted C4 is within several seconds from detonation

Release Notes for 7/11/2024

[ MAPS ]

Ancient

  • Fixed clipping on crates at bombsite A to allow players to jump on top again.

Vertigo

  • Fixed clipping on ends of bombsite A catwalk to prevent players from walking off.

[ MISC ]

  • Fixed occasional first-person camera jolt when throwing grenades.

Banger Update :kekw:

Vertigo

  • Finally came to conclusion that this map actually is terrible bad, just like every pro player says, so we removed it from active duty pool. Please welcome back de_tuscan/de_cpl_mill

… und dann bin ich aufgewacht. :D

2 Like

JULY 23, 2024

Release Notes for 7/22/2024

[ MAPS ]

Dust II

  • Modified crate stack outside CT spawn towards bombsite A.

Nuke

  • Clipping adjustments.

Assembly

  • Updated to the latest version from the Community Workshop (Update Notes).

Memento

  • Updated to the latest version from the Community Workshop (Update Notes).

[ MISC ]

  • Added official game servers in London.

  • Reduced fire effects penetration through thin walls.

  • Added 2024 Copenhagen Major trophies to player profiles.

  • Whitelisted cs_minimap_create_output_size setting for Counter-Strike 2 Workshop Tools.

Selfboost nun auf Short möglich, wieder nen Skillmove weniger :D

ENDLICH muss ich keine mates mehr flamen, weil sie nach 20 jahren D2 den short fast boost nicht können. :>

zu 3. die kleinen Kisten hochjuckeln wird auch für ordentlich flamepotential sorgen

glaube das ist eher für einen möglichen retake/rotations gedacht. d2 retake im casual ja super hart

seh da jetzt schon wie man auf der Kiste so boosten kann, dass man nen guten Angle für deep Short hat. Aber kA ob man den CTs noch mehr möglichkeiten für early agression geben muss, nach den mitte änderungen steht eh jede runde 1-2 leute im lower und fucken ab. bin ich ma gespannt :D

  1. August 2024

Release Notes for 8/8/2024

[ GAMEPLAY ]

  • In Casual game mode players will earn an additional XP score point for every round in which they dealt damage to enemies.

  • Added a server setting „sv_vote_to_changelevel_rndmin“ to control rounds/time during which voting for a level change is allowed.

  • Official game servers in Casual game mode now allow voting for a level change only at the end of the match or during the first round of the match.

  • Official game servers in Deathmatch and Arms Race game modes now allow voting for a level change only at the end of the match or during the first minute of the match.

  • Restricted upward movement of a player when a teammate is boosted on their head.

  • Dead players are no longer allowed to pick up ground weapons.

  • Buy menu will automatically close if the switch team menu opens.

  • Rescuing a hostage now increments objectives counter in match stats.

[ UI ]

  • Improved legibility of damage given and taken in post-round damage report.

  • Made spec target highlighting more pronounced.

  • Player names are now visible on mini scoreboard whenever the mini scoreboard is expanded.

[ MAPS ]

Mills

  • Updated to the latest version from the Community Workshop (Update Notes)

Assembly

  • Updated to the latest version from the Community Workshop (Update Notes)

Boosting Bug wurde dann mitm Mini Patch noch behoben Latest CS2 update causes further boosting issues* | HLTV.org

  1. August 2024

Release Notes for 8/14/2024

[ MAPS ]

Mills

  • Updated to the latest version from the Community Workshop (Update Notes)

Pool Day

  • Updated to the latest version from the Community Workshop (Update Notes)

[ MISC ]

  • Slightly delayed tagging effects to reduce instances of players experiencing teleportation when taking damage. Delaying tagging results in a smoother experience, however players will have slightly more time to move at full speed when receiving damage. The delay can be adjusted on servers using convar sv_predictable_damage_tag_ticks (default 2)

  • Fixed a case where players could start the bomb plant animation outside of bomb sites

  • Fixed a case where the revolver barrel would rotate erroneously

  • Reduced initial loading times for the Settings and Play menus

Additionally, it seems that Valve have also introduced measures of some kind to track the utilization Snap Tap, although to what end this information is being collected remains to be seen.