CS2 Updates

2021.12.14

[MISC]
– Fixed input delay after closing radial menu.

[LINUX]
– Added experimental Vulkan support. Add -vulkan to your command line to enable Vulkan.​

Release Notes for 1/17/2022

2022.01.17 -

[GENERAL]
– Fixed Hammer crash on startup when not logged into Steam.
– Fixed input delay after closing radial menu.

[STEAM INPUT]
– FlickStick mode is now enabled in Options > Controller, as opposed to the SteamInput Configurator. Bind your Right Stick (or preferred aiming stick) to “Joystick Camera” in the configurator.
– Fixed SteamInput ActionSet being set to “MenuControls” when re-focusing on window.
– Refinements to FlickStick behavior.

[UI]
– Tooltips to help clarify console controller settings.
– Various fixes to sliders.

[LINUX]
– Added experimental Vulkan support. Add -vulkan to your command line to enable Vulkan.

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[Release Notes for 1/20/2022]

[ THE DREAMS & NIGHTMARES CASE ]
– Introducing the Dreams & Nightmares Case featuring the winning 17 community-designed weapon finishes.

[ MISC ]
– Updated colors of Operation Riptide Diamond Coin model.

[ MAPS ]
Insertion 2
– Replaced weird tree boost spot next to orange building(next to dentist) with an easier more exposed boost.
– Moved spawnpoints at House around a bit and turned off collision on the mailboxes there, to prevent team spawn blocking.
– Cleaned up mid a bit by removing a fence and a blue barrel.
– Blocked off a sightline from on top of the meat/egg shelf into backroom toilet in Market.
– Tweaked size of trigger for the train station automated door so its possible to go sneak past it through the glass windows.
– Fixed so the auto shotgun can break the cubicles in office.
– Minor graphical issues fixed.

Release Notes for 2/1/2022

2022.02.01 -

[ GAMEPLAY ]
– In Short Competitive Matches, increased the initial round loss streak to 2 to reduce the economic impact of pistol rounds.

[ STORE ]
– Added The Boardroom Sticker Capsule, now available for purchase in-game.

[ MISC ]
– Fixed a player spawn bug in competitive mode.
– cl_showpos is now cheat protected (thanks Spunj!).

[ STEAM INPUT / CONTROLLER ]
– Various default binding changes for controllers only.
– Flick stick initial turning rate modulated by stick throw.
– Fixed crouching when exiting menu using controller B button.
– Ramp in aim over time immediately after closing a radial menu, unless the stick is deadzoned.
– FIX: Up/Down movement in spectator free cam supports analog triggers.

[ UI ]
– Radial menus (+quickinv/+quickgrenades) allow selection of molotovs/incendiary grenades picked up from other teams.
– +quickgrenade radial mimics +slot4 when tapped.
– Restored “Reset” button on Options/Controller Screen.
– Added zoom sensitivity settings for gyro, touchpad, and stick, separate from mouse.
– Various Button Glyph fixes (ongoing).

[ MAPS ]
Vertigo:
– Fixed molotov/incendiary grenades going through the wall and floor in mid.

Shoots:
– Miscellaneous fixes.

2022.02.17

[ STEAM INPUT / CONTROLLER ]
Note to controller users: Please be sure to re-apply default settings from the Controller Configuration menu in the Steam Overlay.
– Various default binding changes for controllers only. Quick Buy radial menus are triggered with the D-Pad and Bumper Buttons while the BuyZoneLayer is active.
– Simplified set of Radial Action Override Layers. By default, the right stick is used to control the radial. If XYAB are bound to a radial button, the left stick is used instead.
– Fixes for DeathMatch BuyZoneLayer.
– Console/Quick Buy Radial menus match the same layout of the conventional Buy menu.
– Danger Zone Controller Support: Fixed Spawn Menu Controls. Fixed Drone strafing.
– Known issue: Button binds in Action Override Layers are not displayed in in-line glyphs.

[ UI ]
Note to “radial_quickinventory.txt” users: you can set “cl_quickinventory_filename” to point to a different file name in the same directory.
– radial_quickinventory.txt: added “ROTATION_OFFSET” field, which will rotate the entire radial by the given number of degrees.
– Quick Inventory and Quick Grenade Radial: Fix for missing items (Bump Mines, Shields, etc.) not displaying.
– Various Inline Button Glyph fixes (ongoing).

[ MISC ]
– Added server convar sv_max_allowed_developer that determines highest developer value for attached clients
– getpos and getpos_exact are now cheat protected

2022.02.21 -

[OPERATION RIPTIDE]
– Operation Riptide has come to an end. Players who have unredeemed operation stars will have until March 27th to claim their operation rewards.
– All game modes introduced during Operation Riptide remain available.

[MAPS]
– Basalt, Insertion II, Ravine, Extraction, and County have been removed from their respective map pools
– Iris and Climb have been added to official matchmaking in Casual, Competitive, and Deathmatch game modes.
– Crete and Hive have been added to official matchmaking in Wingman game mode.
– Vineyard and Ember have been added to official matchmaking in Danger Zone game mode.

2022.03.01 -

[MAPS]
Ember:
– Dramatically increased FPS by roughly 30-50% in most areas
– Changed spawn selection and loading screen image designs
– Revamped spawn selection location names
– Fixed radar alignment for spectators
– Elevator no longer kills you when stood underneath the doors
– Items can now appear behind the Lighthouse and at the underground geyser
– Added new rock path in Ruins (previously named Kasbah)
– Fixed stuck spot in Ruins
– Added new jump path to roofs at Industry (previously named Town)
– Fixed misaligned clips at Industry
– Lowered wall height to create a new route at Research (previously named Charlie)
– Improved movement on stairs at Rock Pool B (previously named East Tunnel)
– Remade collision mesh on all rock props to increase accuracy
– Added new “chumble” models to further dunglify the chunky flumpston areas
– Improved lighting at various parts of the map
– Optimized water material
– Fixed some areas where it was possible to see through walls
– Other minor fixes (Thanks Joaokaka1998)

Vineyard:
-Fixed stuck spots
-Fixed various bugs

2022.03.14 -

[ MAPS ]
Crete
– Lowered window through site.
– Blocked one of the windows at top of mid.
– Raised planks on dropdown route.
– Fixed various bomb stuck spots and pixel boosts.
– New sun angle.

Iris
– Reduced window height on Heaven B-site.
– The glass window in the office is smaller.
– Moved chairs that obstructed player movement in Ice Cream (Thanks fl0m).
– Removed the Jerry Can on B-site that gave CTs an unfair advantage (Thanks HOFFI).
– Slight FPS increase across the map.
– Removed some clutter around the map.
– Increased readability on various spots around the map.
– Fixed floating props, clipping and nodraw textures (Thanks Joaokaka1998).
– Visual improvement to CT spawn.
– New radar image.
– Added callout place names.

Ember
– Further improvements to optimization.
– Added new geysers at Apartments and Lava Pit.
– Added new entrance to Lighthouse.
– Added ladder at Research.
– Spaced out the Church pews.
– Added ladder to Apartments and altered the surrounding area.
– Allowed access to Apartments balconies.
– Fixed see through walls on top of Apartments.
– Fixed small section of terrain causing damage at Lava Pit.
– Fixed many stuck spots and minor bugs (thanks chocolates & fearless).

2022.03.28 -

[MAPS]

Ember:
– Removed old clips on stairs at Rock Pool B
– Replaced stairs at Rock Pool B with new metal stairs
– Fixed loads of minor bugs (thanks Joaokaka1998)
– Geyser west of ruins now pushes the player upwards with less force
– Added more spawn drops around Lighthouse area
– The extraction fans on Apartments can now be stood on
– Fixed visual bug in tunnels below Hospital
– Fixed non solid door at Hospital

Vineyard:
-Added new map location names (Barn, Broken Bridge, Castle, Chapel, Farm, Field, Fort, Mill, Ruins, Sewers, Temple, Villa, Vineyard, Winery)
-Added collision to balconies in Fort
-Adjusted stair clipping
-Added drone clips around Docks
-Fixed stuck spots
-Fixed miscellaneous bugs
-Special thanks to nx, fearless, iNilo, lacyyy, Sandwich, Joaokaka1998 and Diddle

elease Notes for 4/25/2022

2022.04.25 -

[MISC]
-Miscellaneous improvements to better support Steam Input (Glyph Fixes).
-Buy Menu can be more easily navigated with Controller. Uses a two-stage radial system. Initial deflection selects category. Sweeping motion selects item in category. Deadzone to exit category. Release the Buy Menu button to buy hovered item, or Right Trigger to buy without leaving the menu. Left trigger to donate. LB for Rebuy, RB for Autobuy.*
-Mouse movement will not turn glyph mode back to PC/Mouse mode.
-Fixed Radio Radial: Mouse Wheel no longer triggers in-game binds (i.e. no more switching weapon when trying to switch comms page).

*Please re-apply default SteamInput bindings via the configurator to get this functionality.

[MAPS]

Climb
– Remade all climbing wall models for graphical and performance improvements (Thanks Andi!)
– Added ropes near climbing walls
– Lowered extinguishers and railings in the blue section stairs
– Various minor details added
– Clipping improvements
– Added Nut
– Added barrels to disrupt existing data
– Added grenade clips on restaurant ceiling to avoid weird grenades
– Adjusted spawns slightly
– Removed screwdriver that could be mistaken for a dropped weapon in the drop room
– Added vphysics clip on the main hall floor to prevent it from swallowing guns (Sorry TrilluXe!)
– Fixed lighting on the lobby pillar
– Fixed broken deathmatch spawn
– Fixed floating objects (Thanks Joaokaka1998!)
– Fixed some spelling errors

Crete
– Added new artwork to side alley.
– Fixed incorrect roof material.
– Moved crates clipping through each other. (Thanks KILLER)
– Fixed pixel walk. (Thanks Mischief)
– Various clipping improvements.

Iris
– Improved clipping on car near Tunnel, fixed curbs near Diner and added grenade clips on the fence behind Diner (Thanks Maxim)
– Fixed spots where molotovs could damage players through walls (Thanks yeetadogXD)
– Fixed bomb stuck spots, floating props and some props fading too soon (Thanks Joaokaka1998)
– Minor visual changes around the map
– Added inconspicuous detail

Vineyard
-Fixed a regression in Village that could be used to get out of bounds
-Greatly reduced the amount of small displacements across the map to further increase game stability
-Changed windows in Fort
-Fixed a spot near the river where you could previously get stuck in

[ANTWERP 2022 CS:GO MAJOR CHAMPIONSHIP]
– The “Antwerp 2022 Viewer Pass” and the “Antwerp 2022 Viewer Pass + 3 Souvenir Tokens” are now available for purchase. 50% of the proceeds go to the players, teams, and organizations taking part in the PGL Antwerp 2022 CS:GO Major Championship.
– With a Viewer Pass, you’ll get:
— An upgradable Antwerp 2022 Event Coin.
— Access to the Antwerp Pick’Em Challenge.
— Unlimited team graffiti for the duration of the event.
Steam.tv team flair.
— Access to Antwerp 2022 Souvenir Packages.
– Team stickers and Player Autograph stickers are available for purchase.

[MAPS]
Climb
– Fixed reduced buyzone in T spawn

Ember
– Geyser at Construction now pushes the player upwards with less force
– Fixed bug with crates and geysers giving the player insanely high velocity (sorry lacyyy and mantra)
– Fixed finishing warmup inside the elevator stopping the player from jumping
– Fixed a plethora of minor bugs (thanks Joaokaka1998)

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so ein Viewer Pass hat keinen mehrwert wenn man die Games nur über Twitch schaut und nichts mit Sticker etc. anfangen kann oder?

richtig siehe

Nachfolgend finden Sie eine Übersicht aller Funktionen des PGL Antwerp Major 2022 Viewer Pass.

  • Souvenir-Token – Mit einem Zuschauerpass können Sie bis zu drei Souvenir-Token verdienen, und jeder Token kann gegen ein Souvenir aus dem Spiel Ihrer Wahl eingelöst werden. Kaufen Sie weitere Souvenir-Token, nachdem Sie den Zuschauerpass aktiviert haben.
  • Event Coin – Aktivieren Sie den Viewer Pass und Sie erhalten einen Antwerp 2022 Event Coin, den Sie durch die Antwerp Pick’Em Challenge upgraden können. Jedes Mal, wenn Sie Ihre Münze upgraden, erhalten Sie einen Souvenir-Token, der gegen ein Souvenirpaket aus dem Spiel Ihrer Wahl eingelöst werden kann.
  • Team-Graffiti und Flair – Sie erhalten ein Team-Graffiti, das Sie während des gesamten Events verwenden können. Sie werden auch Team-Flair freischalten, mit dem Sie Ihr Lieblingsteam unterstützen können, während Sie es auf Steam.tv ansehen!
  • Pick’Em Challenges – Mit einem aktivierten Pass erhalten Sie Zugang zur Antwerp 2022 Pick’Em Challenge. Schließe deine Herausforderungen ab und verdiene Souvenir-Token, die du gegen Antwerpen 2022-Souvenirs einlösen kannst!

Bitte beachten Sie, dass die Sticker-Kapseln ohne Viewer Pass gekauft werden können und Sie bald auch einige davon über den Steam-Marktplatz erwerben können.

Außerdem können Sie den Zuschauerpass (nicht aktiviert) auf dem Steam-Marktplatz verkaufen. In Ihrem Steam-Konto kann nur ein PGL Antwerp Major Viewer Pass aktiviert sein.

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Release Notes for 5/15/2022

2022.05.15 -

[GAMEPLAY]
– Fixed a recently reported smoke bug.

2022.05.23 -

[ANTWERP 2022]
– Antwerp 2022 Champions Autograph Capsules are now available for purchase. 50% of the proceeds go to the participating players and organizations.

[ MISC ]
– Various Steam Input improvements.
– FlickStick tweaks – turning is dampened when joystick is returning to the deadzone.
– Fixes for silencer equip/unequip.
– Added Acceleration and Precision options for Gyro.
– Gyro Camera is now set up to use 1:1 world rotation to in game rotation as a foundation, as opposed to arbitrary units. This is calibrated around the assumption that the “Gyro Camera” binding in the Steam Input Configurator is set to maximum sensitivity (600) (New Official bindings have been updated to use this).
– Removed “Quick Buy” radials from default controller bindings.
– Fixed Steam Input “Health Shot” command.
– Added short fade-in for Radial Menus. This does not change/delay any underlying behavior.

Release Notes for 6/15/2022

[GAMEPLAY]
– Reduced the M4A1-S magazine size to 20 bullets, with 80 in reserve.

[MAPS]
Ancient:
-Remove cratestack outside of “cave” location
-Fixed pixelgap from inside “cave” towards T mid
-Fixed ground clipping bugs in mid causing players to go slightly airborne
-Smoothed out ground outside of “cave” down towards B ramp
-Blocked archeological dig inside of “cave”
-Smoothed out corners in “donut” room
-Added additional cover near pillar on B
-Blocked one sidepath exit towards A site, widened remaining exit
-Fixed some visual glitches when looking out towards mid from “donut” room
-Reduced wallbang damage through scaffolding at B site
-Boosted light emitted from candles/lanterns

Inferno:
-Increased bomb explosion damage from 500 to 620

Vertigo
-Another attempt at fixing molly through floor bug at mid
-Removed a position by ramp corner

Cache:
-Fixed an exploit. (Thanks El_Exodus!)

Vineyard
-Performance and stability improvements
-Ivy now sways in the wind
-Fixed displacement vphysics issues

All the new Ancient Changes CSGO! - YouTube

Warum macht man da wieder den Change auf 20 bullets? Versteh ich nicht.

Und das mit Inferno: Kann man jetzt auf A down gehen wenn man im Grave steht und die Bombe geht hoch?

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Wie hättest du die S1 generft? Wenn du Damage wegnimmst ist sie ja sofort wieder tot.

Jo zumindest beim Default plant bei 100hp, wie es beim pit Plant aussieht ka

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Hat das konkret Auswirkungen auf das BLAST Premier Spring Final 2022 oder wie machen die das. Mitten im Turnier so ein Update ist schon blöd.